hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha - changed reload to it's own button, check controls (default Q on keyboard / L2 on controller) - added parry attempt for the player to use - normally parry will reduce incoming damage and consume stamina on successful block - on a successful parry, player will do a little wiggle to completely nullify incoming damage and stamina cost for blocking - on a successful parry, player can execute a quicker counter swing if melee swing is pressed right after successful parry, tight timing - Head guard and armed guard now cannot use melee attacks, but will use pistol to attack detected player - if player is in sight, head / armed guard will stop and then shoot immediately until they need to reload - if player is not on gunfire sight, head / armed guard will chase player until she can see the player in shooting range BUILD LINK https://shirou01.itch.io/boundproject-citizen-pw-29q0he891fh9 password is 97H219HZ Video Preview https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-29-2-1111567778 Voices shoutout to - Voice 1 shoutout to @QuetzalYVerde, https://quetzalyverde.carrd.co/ - Voice 2 shoutout to @Aife_thedarkelf, https://aifevoices.actor/ - Voice 3 shoutout to @Tsuma-ASMR, https://linktr.ee/tsumaasmr - Voice 4 shoutout to @ErisVox, https://twitter.com/ErisVox - Voice 5 shoutout to @Bashful_Echo, https://linktr.ee/succubaelyre - Voice 6 shoutout to @Rhaena, https://www.erin-kress-vo.com/ here's what's the minimum spec - CPU | intel(R) Core (TM) i5-9400F 2.90GHz - GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution) - 16 Gb of RAM other mandatory softwares - visual studio 2019 - latest .NET framework - DirectX runtime - DX12 available - latest driver existing other redirects at https://boundproject.carrd.co/ have a nice and tidy day lads, cheers =D
PonCat
2024-10-20 10:54:39 +0000 UTC