Game Design Direction (Poll)
Added 2018-08-10 04:55:30 +0000 UTCHello folks! Wondering what happened to the game project? After getting a significant chunk of the core gameplay done, I came to realization - I've made a boring game.
Since it's still very early in development, I'd rather kill my darlings here and re-think the concept into something more entertaining. So, to start with, I'm cutting out all the overworld shit of sidescrolling, walking around, and instead I'm jumping right into the meat and potatoes.
I wanna make a collection of minigames, that each control a sex scene. I'll be making one of said minigames and scenes at a time, but they will all be part of the same game, and accessible via a main menu, similar to something like Warioware or Wii Sports. I'm planning on each minigame to have secret unlockables and other additions to add some replay value, but overall the gameplay loops will be very short.
I'll get to the point. I've a few ideas for the first mini-game, but I'll let you decide what mechanics we'll go with. Keep in mind that I do wanna spice things up, so don't assume each mini-game will be in it's absolute most basic form. For example, if I'm making a quick-typing game - I'll add interference mechanics and word puzzle mechanics into it, or other very silly shit.
So, which of these would you rather see first?
Comments
We have a split winner for the poll, between Typing and Running. Considering the options, I've decided to opt for Typing in that case, as I think it will get the quickest results.
Bikupan
2018-08-11 09:33:27 +0000 UTCIt's a game that has no right being as fun as it is
Bikupan
2018-08-11 01:56:20 +0000 UTCman, I loved typing of the dead
eztarg3t
2018-08-11 01:55:46 +0000 UTC