This tutorial will show you the basics of creating a Lava tileable in substance designer with maps that can later be used for tessellation and creating your colour maps. It will cover:
- Creating the large base forms
- Adding medium and small detail such as rolls and cracks to give your texture character.
- Using the warp nodes to create flow
- Creating the colour map using gradient nodes.
You get a PDF written tutorial and Large .JPG close up images of the node graph + .PNG's of before and after shots.