This month our collection is inspired by the theme of this years Met Gala, “Sleeping Beauties: Reawakening Fashion“ and the Red Carpet Dress code of “The Garden of Time”. Join us at the Palacio de Cristal, as we present to you a series of romantic floral garments.
All of the garments are made with custom image textures, however the colors can be easily adjusted by adding a Color Ramp node between the Image Texture Node and the Principal BDSF. Of course feel free to change garments to any color you would like.
Each garment has multiple materials that all have their own properties and transparency. So you will need to play with the colors to make them match each other. I recommend setting the colors in render view. The lights change them because of the shine or transparency, so it may look ok in material view but once you render it it can be different.
Looks 03, 04 & 06 use a Particle system to create beading. The origin objects are in their own Collection and YOU MUST HAVE THIS FOLDER IN THE SCENE YOU PLAN TO USE FOR THE PARTICLES TO WORK! You can hide the collection or move the objects out of the camera frame but if the collection is not in the scene the particles will not work. These particles can also be quite heavy, if you do not have a strong computer I recommend lowering the Display and Render amount in the Children Settings
There is a slight issue with the Marble Mary Jane heels. If you use the Dallas Girl Tip Toe foot mesh there is no problem, however if your sim has been sculpted with a Key Shape that moves your feet from flat, to tip toe, the weights of the shoe have issues recognizing the weights of the foot. You will need to do some minor sculpting once you have posed your sim.
I have noticed that the majority of the community uses shoes that have been made with the heel slider, so I have built each garment with that in mind. No one wants to see gowns that don’t hit the floor… 😅
These garments are very high poly, it’s the only way to give you the quality you deserve. I recommend working in Solid View and Hiding Particles while placing your sim in blender. This helps reduce lag in the 3D window. That being said, depending on your computer specs they should Render reasonably quickly.
These items are BLENDER ONLY. They will not work in your Sims games. To use them simply append them into the scene where you have your nude sim, then sculpt the garment to better fit your sims body. I normally select the elastic deform tool and make sure the X axis symmetry is turned on. The last step is to assign your sims rig and you are good to go.
I hope you enjoy and don’t forget to tag @hensley.atelier so we can see your photos and share your work!!
https://www.mediafire.com/file_premium/de5ffgtcdiwn1i6/Collection_14.zip/file
TMC Creative
2024-05-06 19:55:43 +0000 UTC