NokiMo
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Content section updated for March 2024 (and previously missed months!)

The content release is finally ready, which catches up the the current month (including March)

Click the "Connect  with  Patreon" button at the link below, and press Allow to see all the content based on your tier. Including game demos, Enthusiast and Horny tier stuff applicable to your tier.

http://spiralvortexplay.com/patreon/patreon.php
or
https://spiralvortexplay.com/p/patreon.php

Messages with direct links will be sent out after this post. You may get multiple repeats of the same message.

To keep things brief about me personally, last year was pretty chaotic for me. A lot happened and I fell behind, especially towards the end of the year. But with this post I am caught up. I still plan to work on Futa Fantasy this month also.

In order to keep things simple there is a simple folder link for each tier that covers all previous months. For example there is one link that has all the games mentioned below. One for the enthusiast tier and one for horny tier. I will resume my normal uploading method after this.

I wanted to introduce foreplay Images into my 2D games. This might not be anything new for anyone who is familiar with adult VN games. foreplay images are what I call images that help transition from the character standing art into the actual h-animations in the scene. This could be the character undressing or teasing, etc. before the animation plays, or between animations. As some of you know ttrop and I have been experimenting with ways to add static art images into games. There was the Maiko x Joiry test, the Yui game, and even comics. But I think now we've landed on something that works well. The art enhances and extends the scenes and can be immediately applied to current scenes in the games I'm working on now, or in the past, rather than me endlessly making animations for future games I may be over a year or so from actually starting on.

Umichan Sentoryu (Remake v1.5)

If you just want to view the updated scenes real quick, they should be able to be viewed from the corresponding interview scenes in the scene gallery. But to view them with the background music playing and to unlock them in the image gallery you need to view them from playing the story. The images are unlocked in the gallery after the entire scene is complete.

future updates to Sentoryu will have foreplay images added for Dizzy, Maiko, Alma and Holly for sure. with maybe Mira, Violet, and Zytra.

Also, I am aware there is an issue/bug where Carl can never meet Tom, but still knows who he is towards the end of the game. I will fix that later. I haven't forgotten about it.

I plan to work on Futa Fantasy (FF) next, while ttrop gets the next batch of foreplay images done. I plan to make FF roughly similar to Splashing Surprise, where Maiko has a list of things the player can have her do, and the order you do something in, and what choices you make in certain dialogues, matters for viewing certain scenes.


Umichan Volleyball Test

This is a volleyball minigame concept done for a future game I will be working on likely after Futa Fantasy. I added AI voice, music, and sfx here also. The game should be pretty self explanatory but you need to be sure to view the in-game instructions. There are no h-scenes in this test, but there will be in the game I plan to use this in.


ARIA: The Techie

The Techie is a very small, almost finished game, that introduces the backstory for a character named Elissa who I plan to ultimately have the role of the tech person on coms explaining mission details and helping remotely during a mission. The graphics used for this is DAZ Studio. I made a similar game like this that I just called "Maiko Test VN", and I wanted to make a small game like this about Leyah next. Whenever I get to it. I also plan to use Elissa  for any kind of feet fetish related stuff, because it doesn't really fit other characters well.


ARIA SAC

ARIA SAC (Special Agent Certification) is the codename or project name for a small 3D 3rd person shooter project I've been working on where I've made mostly all the code from scratch.

From what I can tell a lot of issues with ARIA Genesis stems from the using a 3rd person shooter kit as its foundation. At the time, I didn't want to reinvent the wheel. The kit is very modular and can do a lot. But the problem is I don't want a lot. I just need something simple.

I don't need my, for example sniper enemy, to be able to use 3 different kinds of melee weapons, hearing footsteps, hear gunshots, detect when allies are in combat, be able to search the area script, be alerted by dead ally bodies (they disappear within 3 seconds in aria genesis), have various feet IK options (all surfaces you can fight enemies on are flat), be able to used pistols, shotguns, assault rifles, dual wield guns, used a shield, do unarmed combat, be able to be in a AI formation or not, have options for how high it can jump, how many grenades it can have, how often it circles around the player, have animation loaded for each weapon type, keep track of ammo and ammo counts, be able to jump and couch, etc.

I just need the enemy to start shooting the player when it comes into a sight range, or after it gets shot. maybe a basic patrol at best. I just don't need all that other stuff running also.

I think because each AI in the kit has all that stuff running on it that I don't ever use, it makes the game lag when there's more than just a few enemies on the screen at a time. And I wanted ARIA to have some levels that have a lot of enemies.

ARIA SAC is me working on that. I wanted to start by making big bosses for epic boss fights. And non-humanoid enemies to compliment the first boss type, which is a charge type enemy, I only made one complimentary enemy so far (there are 3 of them plus the boss in the demo). I plan for the game to have custom levels and some units Arielle can deploy in the arena to help her counter enemies in the level. Once I make humanoid AI I plan to swap out all of the ARIA genesis with this stuff, which should fix the lag.

ARIA SAC will have its own story also. Basically a very simple story with Arielle going through MLaWS certification via various arena trials/tests (blue agents that have certification can use experimental weapons). Possibly also with a customizable playable secondary character. 1 arena map and 1 warehouse type building with an infusion chamber where all the story (and adult) stuff happens.


ARIA ReGen (Crystal Horror)

Before I started working on ARIA SAC I was working on Crystal Horror using a different 3rd person shooter kit I used in ARIA Genesis, I called it ARIA ReGen Initially. The name is a play on "Re"doing the ARIA “Gen”esis combat system. This kit was a do everything, make anything, kind of kit. But for me it’s a bit too clunky and time consuming. It took a lot of  time just disabling stuff that didn't make sense for Crystal Horror. Things like anti-gravity, magic spells, jet packs, etc.  And the AI for it seems to be terrible. Running endlessly to walls and stuff.

Despite that I had a little fun making a small scenario with Maiko retrieving Hex Khalei Crystals.

The objective here is to access the data on the PC and to find and bring 3 Khalei Crystals to the back of the truck. There is a bug/issue where it only loads 1 correctly. But you can just place them near there and pretend like it works I guess. I'm not sure if I'll continue Crystal Horror using this kit any further.

Content section updated for March 2024 (and previously missed months!)

Comments

Will you add an unlock gallery feature like in previous games?

Jimmy

Is there an ETA for the new update?

lekra


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