NokiMo
AlexAltea
AlexAltea

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Performance Improvements

Brief update: Bootloader now fetches decrypted kernels via IO, not AHCI. This fixes USB storage devices, including the internal HDD (there's a very long story behind this issue). There has been significant performance improvements resulting in smooth framerates. Texture loading issues are solved, which fixes some artifacts. We have added support for PUPMGR functions, though decryption is still pending pending, hence the error in the end. Several SAMU high-level emulation issues have been fixed. Finally, we added the possibility of reinstalling firmware via virtual mass-storage USB devices.

Hats off to everyone involved (this wouldn't have been possible without the contributions from @glamhoth and @jarves), and special thanks to all supporters. :-)

Performance Improvements

Comments

Hey Jeronimo. The project is still under development, please check the #general, #dev-orbital and specially the #donors channels in Discord since there's more information there (search for "orbital-ng"). In short, I've decided to remove QEMU in favor of a different/better base emulator which is yet to be released. My reasons for doing this are explained in the Update #3 video: In short, making the development easier/faster (reducing the entry barrier for new developers), making Orbital run natively on Windows without compatibility layers like MinGW, a better build system, automated testing, etc. My work for the past few months has focused on that new emulator, which is nearing completion. Consequently there has been no advances beyond the "firmware installation" stage you saw on the last update. However I still consider the work done so far tangible progress, and I expect to release it in 2020 Q1.

Any updates after this? I'd like to increase my support as long as I can be sure this project is still in progress!

Looks like great progress! Can't wait to one day fire up some games on it. Keep up the great work.


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