NokiMo
thrivegame
thrivegame

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Build of the day for 15.12.2022

Here's the last build for this year. For the first time since starting working as a paid employee on Thrive, I'm going to take two weeks off. As such I'll be avoiding Thrive as much as possible during my vacation from work and there won't be the weekly builds due to that. When I'm back at the start of January, I'll be finally working full time on Thrive, which should make next year even faster development than this year. So hopefully I'll get nice stuff done like cilia upgrades for the cilia pull mechanic, fixing some GUI issues still leftover from the some bits of controller support I did, and continuing with the prototypes.

We had the usual discussion for the next release's features and now for the first time I grabbed some items from our roadmap to start getting those done: https://forum.revolutionarygamesstudio.com/t/0-6-1-release-planning/973 

This week just a few small fixes and housekeeping stuff got done. I did put out a new launcher version, 2.0.2 to fix the launcher for Intel macs, though there's still some problems with the launcher not handling language settings properly. So once I come back from vacation there'll probably be a launcher 2.0.3 shortly and of course the DevBuilds and progress updates here on Patreon will resume.

In this build:

- Removed "%" suffix from compounds in patch details

- Switched the negative compound absorbing prevention

  to a proper solution

- Updated translations


- hhyyrylainen

Build of the day for 15.12.2022

Comments

Planet generation is include in the 0.8.x releases roadmap. So while it is not in the immediate planned releases, it will be done before microbe stage is declared complete. So unlike many features people ask for, this feature is actually on the roadmap and will be completed probably in a year or two at most. - hhyyrylainen

Any idea when planetary generation will be in a beta state?


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