NokiMo
Jeremy Estrellado
Jeremy Estrellado

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UE5: Draw call saving material

This material isn't for complex  materials but can help you get away with faking a lot of the smaller assets that don't need as much detail via texture maps.

This is a 3vertex blend between material functions with a dirt mask on top. Added also is a detail normal which can be controlled in strength per vertex color.



UE5: Draw call saving material

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