In one of my upcoming videos im planning to show cheap ways to make a material breakup with lower drawcalls.
In this material we blend between 3 materials with vertex color to ID where they go on the mesh.
Each material allows for Albedo, Roughness, and Metallic controls. Combine this with a mask to tie them together and add more albedo/roughness details and your in a super nice spot.
Jeremy Estrellado
2022-03-09 22:42:20 +0000 UTC