My dearest ones,
Today I bring you the next update, getting us closer and closer to the 0.3.0 major release. In it, a sack of lewd'ish goodies, lots of bugfixes and a fair bit of polishing.
Behold, the changelog!
๐พProject Roadmap
๐ฑโ๐ปSupport Roadmap
๐Changelog:
H attack support for bosses (Spawnie Boss atm only)
New Spawnie Boss defeat artset + h animation
More unique preg statuses with visual representation
Structure tileset remade + added variants for transitions between building tiles and "normal" tiles for a biome
H attack system rework, when Wegild is vulnerable (low hp, appropriate status) enemies make a guaranteed h attack attempt instead of the old system where the animation was being initiated straight away
Bugfixes, among which
"Double Wegild Bug" caused by the previous h attack system implementation should be solved now
Bug resetting the inventory and quest upon saving the game while stunned/restrained
H animations persisting after the attempt was finished should be way less common now
Bosses and enemies having their death state initiated several times (laggy death bug) should be solved
Public Update 0.2.7:
As per the rules, the public version containing the last update is released as well to the broad public:
๐Changelog:
New Portraits for Wegild + portrait frame emotive animations
Remade spawnie H Animation
New Quick Time Event system, replacing the plain old boring "Mash E" system
UI QOL Improvements, such as
Zoom during scenes with art
ability to switch the UI side by clicking on it
Bigger buttons/icons
Android Build (duh) ๐ค
Lots (and I mean lots) of bugfixes, dealing with popular issues concerning clipping, softlocks UI overresponsiveness etc
Since the game is not distributed on Patreon your download link will be on a dedicated Discord channel.
Discord membership is required, please click on the icon to get your invitation ^^