You know how I recently talked about my research into Unity UI with Earthlock?
It certainly paid off with the recently released They Always Run, and this is why even responding to a single request or a report and spending many hours to get to the bottom of the issue can be very important not only to help that individual but to learn.
The code responsible for the game's pillarboxing was not hard to find and patch out. Then I had to deal with the enlarged and misplaced UI typical for Unity games.
It is then that my prior research was useful, even though Earthlock was on Unity 5 and the new game is on Unity 2020. The old code was nowhere to be found but the similarities were sufficient to be recognizable in the new code related to UI.
Making it all into a patcher to target the right code was another part of the problem, but it's all done!