NokiMo
Alegzzis
Alegzzis

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New update

hey it's been a while since i was active here, thank you for your patience and i come to you with the first LumenRTX 1.0 compilation (no beta). A few important things, this version only contains normalmaps (heightmaps will come later, I work on normalmaps mode first) (also, check out my discord where I keep writing about what I'm adding https://discord.gg/swfXkqchxz ) here you have a changelog (that may not contain something, I might have forgotten something)

Normalmaps:

- new Quartz Pillar normalmap

- new Block of Quartz normalmap

- new Quartz Bricks normalmap

- new Smooth Quartz normalmap

- new Blocks of Copper normalmap

- new Purpur Block normalmap

- new Cobblestone and Mossy Cobblestone normalmap

- new Stone Bricks, Mossy Stone Bricks, Chiseled Stone Bricks, Cracked Stone Bricks normalmap

- new Polished Blackstone Bricks, Cracked polished blackstone bricks normalmap

- new 

- new Mud Bricks normalmap

- new End Stone normalmap

- new Pumpkin normalmap(experimental)

- new TNT normalmap

- new Bricks normalmap

- new Barrel normalmap

- new azalea and flowering azalea normalmap

- new Tripwire Hook normalmap

- new Gravel normalmap

- new End Rod normalmap



Surfaces:

- more metallic Trapdoor handles 

- more metallic Tripwire Hook

- more metallic End Rod



Light sources:

- Candles Support added(unfortunately they will not work, due to a game bug, but if mojang fixes it, they will start working)

- Campfire glow brighter and different (better) color

- Fire glow brighter and different (better) color

- Soul campfire glow brighter and different (better) color

- Soul fire glow brighter and different (better) color

- Fire glowdifferent (more red) color

- Redstone lamp glow brighter and warmer

- Beacon glow brighter

-Glowing lichens glow a little less and more green color (the previous brightness sometimes made the caves look strange)

- Sea lantern glow brighter now

New update

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