Big update! (I forgot to include a lot of blocks in the changelog). Actually the game only uses about 50 heightmaps ! So we are now close to our goal because the LumenRTX normals only had normalmaps :D
Changelog:
-added normalmap to dripstone
-added normalmap to polished blackstone
-added normalmap to potatoes
-added normalmap to azalea bush
-added normalmap to prismarine
-added normalmap to prismarine bricks
-added normalmap to rails
-added normalmap to raw copper
-added normalmap to raw gold
-added normalmap to raw iron
-added normalmap to sand
-added normalmap to red sand
-added normalmap to redstone block
-added normalmap to redstone dust
-added normalmap to spruce trapdoor
-added normalmap to sea lantern
-added normalmap to polished granite
-added normalmap to polished diorite
-added normalmap to polished andesite
-added normalmap to soul soil
-added normalmap to soul sand
-added normalmap to soul sand
-added normalmap to sugarcane
-added normalmap to repeater
-added normalmap to cobweb
-added normalmap to vines
-added normalmap to small dripleaf
-added normalmap to shroomlight
-added normalmap to saplings
-added normalmap to tripwire hook
-added normalmap to TNT
-added normalmap to lily pad
-added normalmap to warped_nylium and crimson nylium
-added normalmap to warped roots
-added normalmap to warped wart
-added normalmap to wheat
-added normalmap to weeping vines
-added normalmap to tadpole
-added normalmap to crimson and warped planks
-added normalmap to crimson and warped stem
-added normalmap to crimson and warped stripped stem
-added normalmap to crimson and warped trapdoor
-added normalmap to crimson and warped fence
-added normalmap to warped fungus
-added normalmap to twisting vines
-added normalmap to tuff
-added normalmap to sculk
-added normalmap to sculk sensor
-added normalmap to sculk catalyst
-added normalmap to sculk vein
-improved diamond normalmap
-decreased sea lantern roughness
-added pbr to structure void
-improved sky color
-add deep dark fog