NokiMo
aurorasfog
aurorasfog

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November Development Report

Hi! Development of 0.1 is in full swing and I have new features that you have been waiting for!

Finally, slots for saving have been added to the game, now when you click Save Game, a menu will open where you can set a name for saving, overwrite the old one, delete... in general, everything as you asked ;)


1. Game Engine

• The game was ported to the x64 architecture, which allowed to get rid of unexpected crashes of the game. It also solved the problem of game crashes when exiting the menu and returning back to the game;

• Separate folders have been created for saving and screenshots. Now it will be easier for players to search for saves when errors occur.


2. Save System

• Optimized stored data. All objects that do not require recording have been removed from the saved data, which will have a positive effect on the size of the saves and optimization;

• Added Slots for Saving. Now you can save the game with a name and load any save of your choice. All saves are sorted by the date of changes. Also added keyboard shortcuts to use in the menu: Enter - Save/Load a file, Delete - delete the selected file;

• The Continue button in the main menu now loads the most recent (by date) save;

• Added new separate notifications for saves at the bottom of the screen;


3. Planned

• Quick Saves with indexes. Work is already underway on several quick saves, I hope to finish tomorrow;

• Auto-save. A very useful feature that will allow new players not to lose progress after an unsuccessful run to the wolves :D

November Development Report November Development Report November Development Report

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