NokiMo
aurorasfog
aurorasfog

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August Development Report II

Hi! I carried out major work on the design of the location: added new trees, rocks and cliffs, as well as a lot of small vegetation. I also worked on optimization: using Dynamic Resolution, I managed to increase the average FPS value by 10-15 units without much loss of quality. Although on the other hand, the increased amount of vegetation makes itself felt in the form of an increased load on the staff. But by the time of writing this post, I managed to fix this problem + for owners of weaker PCs, an option was added that allows you to reduce the grass density and increase the frame rate.

By the way, September will be dedicated to polishing the shortcomings, as well as adding new content. A release... the release is scheduled for the end of September, so there is very little left :)

1. Environment:

2. Optimization:

3. Characters:

4. Misc:

August Development Report II August Development Report II August Development Report II August Development Report II August Development Report II August Development Report II

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