NokiMo
painkillerakapk
painkillerakapk

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v28 / v29 RoadMap

Slime Queen

she has 3 lewd attacks,

4 scenes that include: hand/ foot/ pussy/ peg/ piss

I run out of time doing non lewd combat art for her... because I spend all my time doing lewd art..

Since she is an early game boss, you might be able to kill her easily with your fully level character, but I hope adding her gives more lewd experience for the ice dungeon experience and buffs the early gameplay content.

If this feels good, I will add a min boss in the fire dungeon as well, if it doesn't feel good... well..  I will have to think again about what to do...lol

Dl link:

https://drive.google.com/file/d/1aycFIPEo6qDFIUDq6dz9wKG6t9OhWiG9/view?usp=sharing

Road map for v29:

I am going to add more Red Maiden content, here are some of the directions I will be taking:

1. I think Red Maiden doesn't have enough femdom things going on, they jerk mc off and let him go... I need to think of something so they can give mc some kinda challenge.

2. Focus more on the losing experience. adding more losing scenes.

3. some rewrite might happen, in terms of girl's personality, but the story will stay intact

Regardless of what happened to Red Maiden, I will be moving on to Pupetress in September.

Unless the Red Maiden makes the game unplayable... (I don't think it will happen)

If they still didn't feel right after v29, I will have to come back to them later.

Other Game balance note:

Combat balance:

Attack

Old formula is atk *4

Now change to Matk+Atk+80, so the magic-user will also have a good base attack

Maso:

Lots of minor skill changes, less reliance on mana

Sissy:

total overhaul, before the class, focus on using mana to confuse enemy, but I think a better direction is to turn it into an elemental mage, the confusion mage thing I will add it back to another future class.

Hentai:

no fundamental changes, just balancing the number

Pet:

the formula used to be scaled with atk*matk* damage amount now is mostly a set number +atk+matk.

Gimp:

no fundamental changes, just balancing the number

Enemy:

Dungeon monster

No more, random encounters, the monster will bump into you, that is how they trigger combat, is not hard to dodge if you are mindful.

you can now also escape the dungeon monster.

If you lose to a dungeon monster, you will not get the game over, but you will lose money.

Mistress:

Mistresses should be hard around 5-6 lv and more accessible at 10- 11 lv, you can now also choose to surrender and lose right away when fighting the mistress


Other:

Therese:

add a crafting system for Therese, and redo some of her early dialogs

Lore:

minor rewrite on Stella / rules for bondage magic to justify adding slime queen.

Quest log improvement(wip):

Adding a new reward when advancing the quest log, so it gives the player more rewards. I am still not completely finish updating this yet, but at least I think is an improvement



FEED BACKS ARE WELCOME , LET ME KNOW IF U FIND ANY BUGS


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