NokiMo
Kruggsmash
Kruggsmash

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 Decided to go with a sorta greek aesthetic with this fort here. I met with some people who dressed like greeks in real life shortly before I started the art for this episode and I guess they inspired me. I suppose that statement warrant more explanation, but I will withhold!

Anyways, yeah fun enough. Still, not enough monsters/beasties/creatures and/or ghouls. I reeeeally gotta do a fort that focuses on that sort of stuff soon. I'm pent up, m'bastards!

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Comments

That made me realize I don't think you have ever done a series in an extremely young world, like year 1. Crank the monsters up to max, and probably civs too since they'll pretty much end up with a single settlement each. I don't know if the higher ratio of monster actually increases the attack frequency but it could be an interesting change to play in an almost primordial world compared to the almost post apocalyptic worlds you usually do. Another fun idea that requires some modding is to increase the breeding abilities of the monsters (and maybe growth speed as well, at least dragons take a long time to grow big). Maybe you could even make a couple of civs for the semi-megabeasts for some cyclops sieges. I at least think that should be possible...

Kalolof


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