New bugfix for DF!
Added 2020-02-17 11:00:04 +0000 UTC
Aaand it's a good un'!
(From Bay12games):
02/16/2020
Here's another bug-fix release, ranging into some older issues as well. There's been some work on the raid crash/corruption problem, though I suspect that is ongoing - hopefully the frequency is lessened. I've also done a few quick changes to socializing and stress, but that's a longer project as well. Dwarves clump now in zones and taverns, which should help with the friendship rate, and I've made the most stressable dwarves a little more fixable. One of the major causes of loyalty spirals/civil wars has been handled, and I did some work with hospital rest and diagnosis problems.
Reminder: We'll start coding on the graphical version in a few weeks. We'll still have these bug-fix releases periodically, though there will be an initial gap of some time while I get the core framework done to the point where the artists can use it. But there should be at least one more bug-fix release around the change of the month before that work begins.
Major bug fixes
- Cleaned up equipment tracking issue for returning fort-mode raiders
- Made historical spies drop possibly divisive cover identities when arriving as regular fort citizens
- Stopped patients that have been in traction for a week from requiring diagnosis repeatedly
- Made dwarves inside hospitals return to rest if rest is cancelled
- Supported doctor's guildhall to fix broken petitions
- Fixed freeze related to forbidding doors/hatches
- Fixed crash related to starting modded fort mode critters with natural skills
- Stopped crash related to artifacts/books placed on adv pack animals
- Fixed crash related to deleting zones in adv mode site planning
- Fixed unretirement crash in adv mode
- Fixed bug causing you to become a different historical figure when unretiring
- Fixed w.g. crash related to imprisonment by civilizations that have lost their capitals
Other bug fixes/tweaks
- Allowed placement of altars in fort mode (they have no specific function yet)
- Added person-seeking behavior to socialize activity and to jobless milling about in zones
- Changed stress calculation for high vulnerability personalities
- Made mummies control tombs more fully so allies couldn't call on zombies to fight themselves
- Stopped mercenaries from being hired to attack their own forts
- Fixed problem causing w.g. people to falsely befriend themselves for information
- Fixed xml log for entities acquiring buildings
- Fixed xml log for entities breaching the underworld