The original name “Torture chamber” does not comply with the hub’s rules, so I have renamed it “BDSM room.”
I’ve reduced the mesh count as much as possible, and capped the material resolution for less important background elements at 2K. This has noticeably improved performance.
That said, there are still some known issues:
Blinds are too thin, causing visual artifacts from certain angles, especially in VR.
Floor material resolution is lower than desired.
Bed height is too high.
These issues will be addressed in the next room asset update.