NokiMo
Artisan
Artisan

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[ MOD ] Artisan Bootpack FULL 5.0 - FIFA23 T.U.11

- 501 Boots in .fifamod format. [ FIFA23 T.U. 11 ]

๐Ÿ“œ List of IDs is in the ZIP file ๐Ÿ“ฆ

๐Ÿ”“ Unlock Boots Mod [FIFA23] by Alexander Bonin

Comments

Yes it works my friend, the mods are updated for the last FIFA23 Title Update... Maybe it's something to do with your combination of mods or priorities in the list of applied mods in the Mod Manager. If you want more detailed help for your case, send me a screenshot of your Mod Manager by message on Twitter or Discord, and I'll try to help you with something. https://twitter.com/boot_artisan Discord ID Boot_artisan#4457

Gabriel_Artisan

Does Unlock Boots 4.0 work with TU 11.1 ? I can't unlock all of the boots.

SonJane

Hey bro, thanks for the advice and the tutorial. I just took the acces for the project so I think I would need the tutorial haha ๐Ÿ˜‚ keep up the good work !

Raphael Jacobs

Great my brother!.. in addition to being able to use it for any Title Update, with the project in hand and access to the textures, you can customize the bootpack and do it the way you prefer โœ Until today I think I made almost 1.000 boots, and in the bootpack we only managed to put a little more than 500, so many are left out... if you are interested in customizing the bootpack and don't know how to use the textures, here is a tutorial that I did at the time for FIFA21, but it works basically the same for FIFAs 22 & 23 ๐Ÿ‘‡ https://www.patreon.com/posts/tutorial-6-off-51680107 And any questions or help you need just let me know ๐Ÿ˜‰

Gabriel_Artisan

Thanks for you me reply ! Oh ok , good to know about the project, i would probably get this access ๐Ÿ˜Š

Raphael Jacobs

Hey my brother, it's my pleasure, I thank you for your support and for appreciating my work! I'm already on T.U.11, I don't know if there's any way to roll back the Title Updates, but I don't think so... But I always provide the Mod and the Project at the same time... With the project you can export the Mod for whatever Title Update you are, that's what it's for ๐Ÿ˜ ๐Ÿ‘‡ https://www.patreon.com/posts/artisan-bootpack-81975460

Gabriel_Artisan

Hi my friend, thanks for all the good work as always !! Iโ€™m still on the TU10 because of other mods not compatible with TU11. Is there a way I can use this bootpack on TU10 please ? Maybe you can make a version of this one for TU10 please ? I know that a lot of people are still on TU10. Thanks in advance bro ๐Ÿ™

Raphael Jacobs

The Bootpack Mod is 100% compatible with another mod, the Unlock Mod is not... The EEP already comes with a boots unlock, unfortunately it doesn't unlock all IDs like ours, but it already comes with this function. So that part of the database edited for unlocking the boots, ends up causing incompatibility with other mods of this type... Since a mod comes with this built-in function, the ideal would be for it to come with all IDs unlocked... And unfortunately in this case there is nothing I can do, because I don't have the power to modify the work of others... Our work of Unblocking and filling all the Ids is done, in this case if you want to use the EEP, you won't be able to use the unlock Mod. All 501 Boots will be active in the game without the appropriate Unlock, however you will not see them in the player's edit menu, but you can select them through the Cheat Table or Live Editor by selecting their Ids (All Ids are in the Bootpack folder)

Gabriel_Artisan

In Mod Manger should the mods be applied as EEP #1 Unlock #2 and bootpack #3? i put them below it and it doesnt load EEP with correct teams. putting them above EEP takes boots away or do i have to just deal with it that way? thank you

Sheldon Sobotka

These files have a very subtle influence on the boot result... I use the base of the ''normal'' file recolored in pink to make these files... but if you want to put an ''ambient'' file for a boot that doesn't still have, you can use a square all pink that will not affect the result.

Gabriel_Artisan

How do you make the ambient for the boots??

Rep Unknown

Using Unlock Boots mod as a priority... if the unlock isn't working correctly, it's probably due to one of these reasons ๐Ÿ‘‡ - By allowing FIFA23 to connect to the internet, it creates a file called ''assets'' in the FIFA23 settings folder... if you find this file there, delete it. And I always recommend putting the EA App in offline mode before running the game with mods. - Incompatibility with any other mod that contains the edited database. Bootpack is 100% compatible with any other mod, Unlock is not... and there's not much we can do about it, our job of unlocking and filling all the Ids is done through our two mods, in case another mod have the database edited, the ideal is that it already comes with the unlocking of all IDs... But that doesn't depend on us. - For not giving proper priority in the Mod Manager, possibly having another mod that is preventing Unlock boots from working... Incompatibility mentioned in the reason above. If you want more detailed and specific help for your case, send me a screenshot of your Mod Manager with your mods applied by message on Twitter or Discord.

Gabriel_Artisan

How do you unlock all of the boots. may it be an issue with mods not being capable.

pygmy elephant


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