NokiMo
virtualltek
virtualltek

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M.U.G.E.N debugger is working!

Hello!

Since some months ago, I'm working with debugging support for Fighter Factory Studio. In the last public release, the support is available, file & line breakpoints where implemented but is lacks the most important part, the debugger itself. Without this, all Debug functions are disabled.

Now, a basic debugger is working, so you can inspect variables in real-time (6 FPS update rate), interrupt execution (pause game), single step frames, add variables to the Watch list for easy inspection and use the two supported breakpoint modes (Frame and Memory access [write / change]).

Breakpoint support was improved, so now the available modes are:

Additional options supported are:

This is the biggest new feature since the first version of Fighter Factory was released, and a Beta is coming to our Tier 4 Patrons soon as I finish some things.

Thanks again to all people supporting Fighter Factory!

M.U.G.E.N debugger is working!

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