NokiMo
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Playnite 9 development update #3

Hello everyone!

I have new development progress report for Playnite 9 for you.

As always, thank you very much for continued support.

Josef


Custom UI elements support in SDK

There's now an official way how to add custom UI elements into views. This still requires some support from themes, but it's less prone to errors and way easier to be implemented then previously. Theme's can now also more easily reference plugin settings.


Filter presets

You can now save and load filter presets. You can also optionally save sorting and grouping settings in the filter. This also replaces "quick filter" previously present in Fullscreen mode.


Top bar rework

I've made several enhancements to the top bar:


Fullscreen enhancements

A lot of changes and improvements have been made to Fullscreen mode:

https://www.youtube.com/watch?v=tVHnmACT2Ms

Comments

Probably not a new progress post since there's only one feature left to do (emulation improvements). The next post should be about Playnite 9 release, not sure when though.

Josef Nemec

Is there another update on progress coming soon?

Matthew Curran

DO NOT USE Playnite 9 from devel branches! Playnite 9 branches are not fit for normal use, there's a lot of broken features in them.

Josef Nemec

I'm excited for Playnite 9. I run local builds of Playnite and I'm considering switching to Playnite 9. At present it looks like the pace of the development is pretty rapid and thus PRs on devel9 and devel9_2 might get in the way. If I were to start moving to 9 now would that get in your way, help you out, or not really affect you either way? Right now I'm seeing if I can get PlayniteServices running on Linux Docker since it's already retargeted to .NET Core. I just need to fiddle with the dependencies a little more. Also, thank you for continuing to keep this an open source project, without being able to build it myself I'd be concerned to log in to my various accounts :)


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