NokiMo
playnite
playnite

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Playnite 9 development update #2

Hello everyone!

I have new development progress report for Playnite 9. I'm only listing more interesting changes, you can see list of all changes I'm making on GitHub. And remaining milestone features on GitHub as well here.

As always, thank you very much for continued support.

Josef

Library file storage changes

I changed how Playnite stores library information on disk. The library load times should be noticeable faster then before, especially if you have large library and/or slow disk drive. It should also solve some issues caused by cloud solutions like Google Drive or Dropbox (if you use those to sync Playnite data).

Grid view grouping

Grid view now shows game groups properly, like on other views.

Play actions rework

I completely reworked how game actions work:

Game scripts variables

Game scripts can now use "PlayniteApi" (gives access to the whole SDK) and "Game" (instance of game related to a script) variables. This will allow implementing some custom scenarios via game scripts that would previously require creating new extensions.

Comments

I’m just beginning to get into the codebase, but reading this, it’s clear that there’s a lot of forward thinking going into the architecture and development of features - especially those related to extending and scripting. That’s great news for those of us looking to make use of those vectors in the future! Great work.

I love the new changes, I only miss the new duplicates management feature. Thank you for the hard work. Looking forward to try the new version!!


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