In this episode you will learn how pick up other objects using joints to provide a physics accurate carrying mechanism. This method will work on other rigid bodies including other active or passive ragdolls. Fixed joints will be used to achieve this but in Unity they are not always as fixed as you'd like so I'll show you how to make them a lot more stiff. It will also work online in multiplayer mode using Photon Fusion. As a bonus I will also cover how to use post processing to make your game look more pretty with vibrant colors.
Download the the source code for the Unity project below π
Fredrik Kellermann
2025-03-14 09:50:00 +0000 UTCSmail 0.1
2025-03-09 20:27:03 +0000 UTC