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Pretty Fly Games
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Code Access: Tutorial: Active Ragdoll Multiplayer EP2 (Physical animations)

In this episode we'll go through how to add physical animations to your active ragdoll character. We'll use a technique where you use a regular animation and transfer the desired rotations to the joints which will act as muscles. This gives a good blend between animation and physics causing the active ragdoll character to react to impacts while still trying the best to walk according to the animation walk cycle. This can also be used for things like swinging swords, jumping and other types of animations. The system can also be extended with IK.

Download the the source code for the Unity project below 👇

Code Access: Tutorial: Active Ragdoll Multiplayer EP2 (Physical animations)

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