In this episode we'll go through how to setup an physics based active ragdoll character which is controlled by physics. The setup we'll use is similar to what Gang Beast or Human Fall Flat uses. We'll cover how to use any rigged character to setup the joints required for an active ragdoll character controller and how to control the ragdoll character using the keyboard. Lastly I'll go through how to add a simple cinemachine camera that follows the action.
Download the the source code for the Unity project below 👇
Fredrik Kellermann
2025-03-14 09:49:38 +0000 UTCSmail 0.1
2025-03-09 20:26:43 +0000 UTC