The 8th episode is now available on YouTube
In this episode we'll go through how to add custom models and synchronize animations over the network with Photon Fusion. We'll be using the regular animator with blend trees to animate the character using parameters. Animator layers will also briefly be covered where we blend the walk animation with a shoot animation without the need to re-do the walk animations. Lastly we'll cover how to replace the characters parts with custom heads, bodies etc.
Download the the source code for the Unity project below 👇