The 2nd episode is now available on YouTube
In this episode we'll go through how to handle a FPS camera which is not connected physically to the player. We'll also ensure that it will only render the remote players and not the local players body parts. The input will also be improved with some additional stuff like respawning the player if they fall off the edge of the world.
PS the code has now been updated to work with Photon Fusion 1.1
Download the the source code for the Unity project below 👇
Gergő Petrovszky
2024-06-29 14:15:25 +0000 UTCFredrik Kellermann
2022-05-24 14:10:05 +0000 UTCBret Curan
2022-05-24 14:03:32 +0000 UTC