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Remixing Avernus - Part 7B: Avernian Hex Map

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Remixing Avernus - Part 7B: Avernian Hex Map

Comments

On the 1. I've gotten reports from people both running that as a separate check and running it off the normal encounter check. I think the former is probably more interesting (although obviously adds a die roll). I've actually been wondering if it would make more sense to just randomly determine duration. Maybe something like an exploding 1d6. (Condition lasts 1d6 days, but on a 6 it explodes and you roll a second d6 and add it to the first die. Repeat if you roll additional 6's.)

Justin Alexander

Dumb question: when it says, "Once begun, an oppressive condition continues until another 1 in 6 check per watch succeeds," is a success rolling 2-6?

TR

This is awesome, currently running this campaign and have been using your remix guide. Great stuff! Really into the idea of the avernus hex crawl! Looking forward to seeing the key!

Great stuff! I can't wait to see it all keyed!


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