I usually prep these cheat sheets for RPGs that I play or run, and I’ve shared many of them here on the Alexandrian in the past. This one is for a game that I was the Project Developer and co-designer for: The second edition of Magical Kitties Save the Day!
In Magical Kitties Save the Day, you are a magical kitty who owns a human. (Some humans believe that they own the kitties... This is clearly ridiculous.) Your human has a Problem, and you need to use your magical powers to solve their Problems and save the day! This system cheat sheet, like the others I've posted here at the Alexandrian, neatly summarizes all of the rules from the game -- from basic action resolution to the mechanics for foes and disasters. It won't teach you how to create a character, but it's a great way to get a grip on a new system and, of course, extremely valuable during actual play for introducing new players to the game.
Another cool thing about the game which is not touched on in these cheat sheets are the tools we developed for prepping adventures. If you like the adventure design advice and scenario structures I talk about here on the Alexandrian, I think you'll find this stuff right up your alley: The core structure is that, in addition to their humans having Problems, the hometowns where kitties live also have Problems. Take a hometown Problem and aim it at the human Problem. As the hometown Problem -- things like dinosaurs and hyper-intelligent raccoons and fairy feuds -- complicates the kitty's human Problem, you'll generate the seed for your adventure.
I then present several adventure recipes: Boss Rush, Five Scenes, A Simple Mystery, The Raid, and Rescue Operation. (In the supplements you'll find additional adventure recipes. For example, in Magical Kitties & the Mars Colony, Clio Yun-Su Davis created the incredibly clever Double Trouble and Triple Trouble structures.) Each recipe has certain "slots" in it where you can plug in adventure "ingredients." Simply plug ingredients into the rights lots and -- presto! -- you've got a cool new adventure. (We then present stuff like Foes, Disasters, and Locations with pre-baked ingredients, so if you're a brand new GM you can basically just plug 'n play elements.)
Our January hangout will be Saturday, January 16th @ 4pm. Add that to your calendars now!
UPCOMING STREAMS @ Twitch:
TUESDAY, DECEMBER 29th @ 6:30pm CST - Design an Adventure: Avernus
TUESDAY, JANUARY 5th @ 6:30pm CST - TBD
SUNDAY, JANUARY 24th @ 1:00pm CST - Actual Play: TBD