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justinalexander
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Random GM Tip: Why Wilderness Encounters? (Early Access PDF)

Random GM Tip: Why Wilderness Encounters? (Early Access PDF)

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In our DnD 5e game initially we solved it saying that you can only rest in safe locations. Th open wilds are not such. When in dungeons the party's first activity was to find a room they could secure in order to be able to long rest. Then we started using the variant 1 night's sleep is a short rest, one weeks sleep is a long rest. We added you can "power through" and long rest in a nights sleep time but the day after the next you gain a level of exhaustion. This had the added benefit of making spellcasters think double before casting and giving the game an OSR feel.

Spyros Gkiouzepas

I was ready to hear this. Obvious once you’ve read it... but here I was trying to make deadly encounters...

Chris Caulton


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