NokiMo
honeygames
honeygames

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MiniGame: Yeah or Nah

I would like to give you much more and be able to give you new versions much faster, I have been thinking a lot in this period and have evaluated many different opportunities.

I also thought about releasing one day at a time, but it wouldn't be a good idea, at the first good opportunity you would probably play differently every single possibility regarding the girls you can invite out making the next updates of the week very boring

So I had an idea: I thought I might release monthly mini-games involving other NCC characters. Hold on, don't panic and don't think this will further delay the releases by a lot

Probably sure, I should take a couple of days to do the "mini-game" codes instead of progressing with the main story. but it's a couple of days a month.... each release, as you can see comes out every 3/4 months now... this will allow you to get new content, delve into backstories and have some extra fun.

since these are mini-games, lasting 2/3 days, the amount of "variables" to be used is minimal and the writing of the code will not be as complex as in NCC.

Examples of mini-games I could develop:

Elia (the male model) during the San Matthews fashion week

A short story about Terrence or Luke, a story involving some of the NCC girls who already have a relationship with him plus maybe a new character that can be included in the upcoming season 3 games.

After the scenes with some of the girls are available to MC in NCC I might create minigames about Connor and Tatianna or Vanessa and Richard or Leonard and Elsa.


A photo of Rain to attract your attention


Comments

how is the release going much work left?

black_trust

My problem is that I have too much creativity and I need to channel it and not get distracted. I think mini-games can be a good solution, I can implement ideas I have that I would like to use in the future without my instincts pushing me to rebuild NCC another time. At the same time I can create new content very quickly giving you something that is fun while you wait for a new release.

HoneyGames

I'm not necessarily interested in the mini games myself, but I would suggest to absolutely do whatever keeps you inspired and prevents burnout! If taking a couple days off helps you more with that than making a mini game would, I would vote for you taking a couple of days off :) but whatever keeps the creativity flowing. I often find that a different creative pursuit can be more energizing than time off, myself.

Jester AI


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