NokiMo
honeygames
honeygames

patreon


New Coral Development

I'm rendering EP 4 and it will be huge. 

I've got some plans about the game. 

My idea is to get to the end of episode 4 with all the storylines coming to a common point. 

Why do I want to do this?

I'd like to create a single storyline and make the game more "Visual Novel". Calm down. However, leave a total freedom of choice and development of relationships with the characters. But creating a single storyline will allow me to develop content faster and give more immediate options to the development of the plot. In addition to drastically reducing Grind's moments. You will still have the freedom to move freely to resolve certain events, but there will no longer be any situations in which you roam the city at random. 

For those who have played and seen the "St. Matthews Weekend". The idea is to make the game more like that weekend. ( maybe a little bit easier than that weekend)

Later on, I'd like to reconstruct the whole initial part of the game so as to make it also a "visual novel".

This process will force you to start the game over again as the "saved games" will no longer work with the new variables. This process will force you to start the game over again as the "saved games" will no longer work with the new variables. 

So this is what the survey is about. I want to understand if you are completely opposed to the reconstitution of the first part of the game because you do not want to replay (albeit differently) the beginning of the game or if you think it might be a good idea.

Rebuilding the game from the beginning I can insert better than the pages with statistics and with all the progress you can make in the game, perhaps specifying which "important decisions" have led to certain scenarios. 

To reconstruct the beginning of the game is ONLY AN IDEA that I'm evaluating and I ask you, as pledgers, to tell me if it seems like a good idea or not. 

Ps PS rebuild the game from the beginning should not take too long since I will make several copies paste of situations that I have already coded


Comments

Basically now you can go in some different places in some different parts of the day. I want to change it. there will be no choices about where to go (except if you have 2 dates at the same time and you wil have to decide). it will help to keep a chronological order. Now there is a lot of scene I have to write in different ways depending on what's already happened in other storylines. because maybe you're at Rebecca's third event and Michelle's tenth. Or the opposite. In this way when you're at Rebecca's third event you're also at Michelle's third (just an example).

HoneyGames

I can see rebuilding it to create it faster. That will be pretty nice. If I understand, there will be more one story lines, as you develop the game, making available more character scenes and made simple.

Cid

I rebuilt to make the first part of the game more faster and to fix some variables to define MC attitude. I know people doesn't really loves pinky and Rain but they are useful to create the "porn manager" storyline. Sure I'll make Rain storyline faster. I would like to rebuilt because If I have only one storyline to follow it's faster for me to create the moments when the storyline crossed. I mean, for example, when you hace a relation with a a girl and you date another girl, nowI write a lot of code about situations that maybe 90% of players doesn't live. (Everytime you go to the gym and you talk with a girl and if your Ashley girlfriend storyline is active there is an event about Ashley going mad about it...if I have just 1 storyline it's easier and I code it in 10 minutes insted 4 hours...)...

HoneyGames

HG, it would be good on a rebuild if you use the top rated characters of your poll a couple months ago. As the story progressed, it seemed like many of the top 10 characters had very limited roles.

Cid


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