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Tale Foundry
Tale Foundry

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Daily Update: Rolling

The last two days were a bit of a trial. Between finishing the longest story I've ever written for this show the day before yesterday and the nearly three-hour recording session yesterday, I'm a little spent.

...which, as an aside, is why this update is coming to you the morning after and not the day of. I am bad.

I'm also proud of the amount of work we've been doing lately to get this video out and stay (as close to) on schedule (as possible). It's been an interesting challenge, but working through the pressure is kind of rewarding. Chloe's sitting right next to me as we speak, trimming down two hours and forty-five minutes of raw audio. It'll be a bit of an undertaking, but I have faith in her. There's a lot of dialogue in this one, which should make things easier. Dialogue always goes faster. Takes up less real estate on the page, what with all the paragraph breaks and short lines and all.

There's still plenty left to do in the next few days on my end as well, including the creation of a thumbnail, finding BG music, commissioning Felipe for video art, animating that art, prepping the timeline for the audio when I receive it (mostly outro stuff after the story), finding a name for this story, etc., etc..

Needless to say, we will have material for think tank sessions, albeit material of a little more technical nature, but material all the same. The first audio think tank went so well, we're thinking we'll begin those regular, bi-weekly sessions in the very near future. Perhaps this week, depending on what our final decision is for scheduling!

I'm excited to get this thing rolling. I miss chatting with you guys.


—Benji


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