Phil here again with an update on what VGHF is working on next!
After a couple loud and busy months, we're taking things a little slower in July so we can work on some larger projects. (And also take some well-earned time some off! Phew!) We've teased some of this in the past, but we figured you'd appreciate an update:
As I'm writing this post, we're filming a video to announce our exciting news about the magazine Computer Entertainer (pictured above). If you missed our previous update about this: We acquired the rights to Computer Entertainer and have redigitized the entire run from 1982–1990. Frank had previously put some lower-quality, incomplete scans of Computer Entertainer online, but we went back and rescanned every page at the highest quality we could. (Frank went page-by-page and cleaned things up, even going as far as repairing some parts that were photocopied incorrectly back in the day!)
This is a super exciting and historically important magazine. If you haven't heard about it — and unless you're a hardcore history nerd, you probably haven't — we can't wait to tell you more about why it's so interesting. Assuming the last pieces of tech and video editing fall into place for this, you can expect to hear from us about this one in the near future.

We just wrapped up processing another exciting collection of developer materials. This one comes from Andrew Nelson, creative director at the interactive movie company Cyberflix. If you know Cyberflix at all, you may have played their game Titanic: Adventure Out of Time, which Andrew wrote and produced. He sent us a box full of Cyberflix promotional materials, news clippings about the multimedia business, and over 1000 pages of narrative source code for character dialogue and behavior in Titanic, as well as their previous game Dust: A Tale of the Wired West. You can expect this collection to open in the coming months.

In addition to all this, we're finishing up some work on Michael Shorrock's collection of material from his time at Sega Channel, which we mentioned previously. We thought we would have this collection squared away by now, but we hit a bit of a technical barrier. while processing it. One of the items Michael loaned to us was CD with some Sega Channel data, which had been compressed into a format we didn't know how to work with.
We finally figured out the format just about two weeks ago. It was worth it, and we've been able to recover some exciting items that we'll share more about hopefully later in the year.
Frank has been visiting Chicago recently to work on a few things we're not ready to talk about yet. But one thing we can talk about is that we received another box of materials on loan from Mark Flitman! Among the other projects we'll be tackling this year, you can also expect an addendum to the Mark Flitman papers.
You might've seen the news that Digital Eclipse is giving their signature "interactive documentary" treatment to the Mortal Kombat series! Like previous Digital Eclipse projects, we contributed materials from our archives to this collection. If you've dug through our digital archive, you might have seen the huge volume of material in GamePro CDs collection about Mortal Kombat, so there was a lot of material we had to offer them.
We have a few larger collections we want to get working on next after this — including some ongoing collections, like the next batch of GamePro CDs, or maybe even finally taking a crack at the Game Informer press release collection. But for this post, I wanted to focus on what's actively in our pipeline right now.
I hope you're enjoying these more regular updates! Now that the library is out in the world, it's easier to talk about what were working on day-to-day at the VGHF office.