VGHH Episode 135: Baldur’s Gate 3’s Lawrence Schick and His Decades of Work in Game Development
Added 2025-07-09 17:25:01 +0000 UTCVeteran game designer and author Lawrence Schick shares stories from his early 80's work with the ColecoVision, Atari 2600, and Intellivision. With over four decades of experience in the industry, Schick details how he helped pioneer a multi-discipline, team-based approach to game development designing games like Smurf: Rescue and Tarzan while pulling from a wealth of experience in pen-and-paper RPGs.
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See more from Lawrence Schick:
Website: https://swashbucklingadventure.net/
Video Game History Foundation:
Email: podcast@gamehistory.org
Website: gamehistory.org
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Comments
Really enjoyed this. Hard to summarize a nearly six-decade body of work but these fifty minutes of fascinating facets were suitably sparkling.
John Barnes
2025-07-13 18:08:12 +0000 UTC