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We've been busy!

A busy year for VGHF

Thanks to your support, the Video Game History Foundation is working on new projects, recovering rare materials, and preparing for the long-term future. Here's what we've been up to just in the last three months!

We've expanded!

The Video Game History Foundation has a new space for processing our collections! We're taking everything out of our storage units and bringing it on-site so we can work through it faster.

Changing the law

We made headlines at a US government hearing to fix copyright law for game preservation! Stay tuned for the results this fall.

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Building bridges

We spoke at Toronto Games Week and connected with the growing community of Canadian game preservations. Learn more about what they're up to.

New archival finds

We've been able to recover rare materials from game history, including Nintendo's first US commercial.

New archival collections coming from Craig Stitt (artist for Sega and Insomniac Games) and ICOM Simulations!

We helped preserve another lost game

Tarzan for the Atari 2600 was shelved after the 1983–84 video game crash... until now!

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We helped bring a classic back to life

We recovered source material for Cyan, creators of the Myst series, that they used in their new remake of Riven! These videos and more are coming to our digital library.

We've solved scanning

We invested in new tools, technology and techniques to scan paper better, faster, and cheaper, as part of our video game magazine preservation work.

We can scan hundreds of pages in minutes at archival-level quality. And with our state-of-the-art OCR tool, even the wackiest '90s magazine layouts will be full-text searchable in our library. We've already scanned 300+ items since May, with more on the way.

Comments

Really appreciate the work yall are doing!

Slink

Great to see all the amazing highlights for the past year. And VERY excited for the magazine work the team is doing ♥️ Thanks as always for all that you do!

The Video Game Library (Dean Guadagno)


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