NokiMo
The Ugly Goblin
The Ugly Goblin

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Gostar: On Visiting Earth

THIS IS A BIG ONE!

I had originally planned only to cover the lore of travelling to Earth in this document but instead I decided to cram March & April into one and also include all of the CYBERPUNK DRUGS you can find in Futuristic Earth.

I hope you enjoy this one!

These wild Cyberpunk Drugs can also be used in your own vanilla fantasy games too. Use them however you like- just be responsible uwu

Also here is a fun little thing I found!
These are my old DM notes for how I set up Cam (the sorcerer fuel with red eye/ turned into an arcane battery) as a giant robot of mass destruction xD Enjoy!

Cameron: Destroyer (3900xp) (see Fifth Age Book)

Cameron is catatonic is a mindless drone of destruction.  If he is emotionally triggered, he is injected with more red eye, sending him into a frenzy.  His magic is linked to his emotions and fuels the machine he is now in.

If Cameron’s body is targeted the hit is a Critical.

Cam can be ripped out of the Robot, however, trying to do so will trigger his mass cannon, targeting the person trying to get him out.

Cam’s Shield: 

Cam has a force field around his body AC18 and HP20

Once it is broken, Cam is exposed. 

On each of Cam’s turns roll a d6, on a result of 5 or 6 the shield repoairs itself with half of it’s previous Max hp and -2 to it’s previous AC. 

When shield is broken after it has been depleted to 5HP it does not recharge and come back.

Cam’s shield can only be broken if a person targets Cam himself. 

Attacks made against him outside of a 15ft range have disadvantage.

If attack made on cam misses. Reroll attack and if it hits the Destroyers AC19 then attack hits destroyer instead.

When Cam’s shield is depleted:

Any attempted to remove or harm Cam in anyway if person is within 10ft of Cam, will trigger an opportunity attack where cam either uses -Mass Cannon (from his chest) or -Smash.

If Mass Cannon hits, player must make DC15 athletics or acrobatics check or be pushed 5ft away from Cam.

Methods of removal:

1. Brute Force: Athletics DC 20

2. Unlock the Cage: Either a Sleight of Hand DC20 or Computer Use DC16

3. Cut him out: This will leave Cam Dying, and he will have to make death saving throws. Cam Has a total of 20 hp and AC10. Each arm has 5hp and his torso has 10hp.

4. Kill Cameron: Cam has a HP of 20 and AC of 10 when he has no shield.


When Cam is killed or removed, the destroyer shuts down and begins to self destruct.

Machine self destructs after 10 seconds.

Anyone within a 40ft radius of machine when it detonates makes a DC16 dex save.

Fail: 8d10 fire damage

Success 1/2 damage.



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