I'm posting to look back on this year and keep it as a record.
Personally, it hasn't been a good year. But as time goes by, some problems are solved on their own, and I have to work hard to solve some problems. I hope next year will be a better year.
Let's move on to the work.
I uploaded 40 works based on MMF.
I worked on about 25 topics,
The requested works of 11 long-term subscribers have been carved.
Gargoyle Guard, X-ray girl, Lamia, Racing Suit girl, Rococo Dress, Burlesque Dancer, Sona, Kobold, Gadgets, Tarot, etc
I have also produced requests from long-term subscribers. I want to keep the reward system for long-term subscribers. However, it's slowing down too much. I can't think of a suitable solution yet, but I'm going to try in many ways.
Usually, the price of a piece I do is between $2500 and $4000. I'm sure it's a bad business, but I'll do my best to maintain this system because you trust me and think it's a reward for a long time of subscription.
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From here, it is a short appreciation and review of this year's works. The numbers in parentheses are personal scores. They are completeness, sales, or subjective appreciation. The higher the satisfaction, the lower the satisfaction, the more difficult it is, or the production has no significance.
1. Gargoyle guard (3.5 /5.0) - It was a request work from long-term subscribers, and there was an interesting design. I remember having more fun working on it than I thought. It was fun to make armor after a long time.
2. Belly Dancer02 (5.0 /5.0) - This is one of my favorite pieces of work I made this year. I remember putting a lot of time and effort into decorating and putting a lot of effort into producing a pretty silhouette.
3. Dark elf Sorceress (4.3 /5.0) - This was also the request of a long-term subscriber. The motif was the dark elf of 'Lineage 2', and I remember making the base to express the magic. I remember when I was making her outfit, I tried to create the feeling of a dark elf Sorceress.
4. Athena & X-ray frame girl (3.0 /5.0) - This work was also produced at the request of long-term subscribers. This work had a lot of worries about the direction of the work. When a woman held up a see-through frame, she thought a lot about whether it would be pretty, and she chose Greek clothes and frames to give it artistry. However, it was designed to be used as Athena by changing its direction slightly because it was too much to be used as it is.
5. WW2 Pin up girl (2.5 /5.0) - This was probably a topic that was voted on. Personally, the World War II theme is something that I always enjoy, and it's already being reproduced too much, so I remember that I cared about making pin-up girls my own way.
6. Lamia (3.8 /5.0) - This was done at the request of long-term subscribers. It was fun to produce warm-feeling monmusu. Basically, female monster characters were consumed a lot with pretty vicious images, and it was fun to create characters where you could enjoy a cup of coffee.
7. Racing girl (3.1 /5.0) - This work was also made at the request of long-term subscribers. I realized something now, but I think grid girl is the right expression. I don't know why, but I remember working harder than I thought.
8. Female Jester (1.5 /5.0) - I remember this being voted on. I remember thinking about choosing a pose. The production wasn't difficult, but I don't think I had a lot of fun working on it.
9. Pose08 (0.5 /5.0) - This work was a little experimental. I only outsourced the human body work to the student I taught to proceed with it. The results were not as good as I thought, and I remember finishing it in a hurry. Rather than being bad, he was a friend who worked on the opposite style of mine, so he had a hard time. https://x.com/erhumaster66?lang=en His work is very good.
10. Pose 09 Swimming suits (4.0 /5.0) - I remember working on this piece to get back to my senses. I remember sculpting the human body and making a lot of pieces that didn't show emotion in proportions and faces or pogging, and then proceeding like a rehabilitation exercise. Her body came out beautifully, and it was satisfying.
11. Squad leader (3.8/5.0) - It's one of the long-term projects that I'm starting personally. I still want to produce games and I'm the leader of the game that I'm going to develop. I had a lot of fun working on it, but I don't think I can say that the quality is very good because there were so many bad things at the time.
12. College girl (2.5 /5.0) - When I produced her, I was originally a high school student, but I changed the title to a college student to sell nude photos. When I thought about it after she made it, I thought it would be good to use it as a character for my skumish game later.
13. Rococo Dress girl (3.8/5.0) - This character was created at the request of a long-term subscriber. The dress took a long time, and I remember working quite hard on it. Producing frills always takes a long time, but after it's done, I feel proud.
14. Anti-Tank girl (2.5/5.0) - This character was created with the intention of using it for a skirmish game later on. Since then, I've changed the production system a bit. Like when I was creating a game character, I tried to create different poses by planting bones in her body. It's a character that I worked on without much thought, so it's not pretty, and it's a very subtle piece of work.
15. A burlesque dancer (3.2/5.0) - This character is also a request from a long-term subscriber. It's a piece that I'm disappointed that it didn't make the feel of a burlesque as good as I thought. The thick fan is also a bit disappointing because it has to make a thickness of more than a certain amount due to the specific 3D printing.
16. White Shirt girl (1.5/5.0) - I haven't worked on pin-ups for a long time, so I made it. It's a work that doesn't leave a big memory because I worked so thoughtlessly, and only a lot of regrets are highlighted.
17. Heavenly Maiden(2.5/5.0) - This work was also made at the request of long-term subscribers. The motif was Sona, and I didn't have much difficulty producing it, but I remember struggling to find a pretty silhouette.
18. Kobold(3.0/5.0) - This piece was also made at the request of long-term subscribers. It was fun because it was a monster production I hadn't produced in a long time. However, it was ambiguous to release individually, so I released it with a steampunk girl I worked with before.
19. Squad leader - Chibi ver.(2.5/5.0) - This character is made in a chibi version, and the size of the character I produce feels quite big to be used as a general game object. Rather than reducing the general size, I thought it would be better to produce it with good visual acuity, so I made it by adjusting the various ratios.
20. Sexy Nurse (3.0 /5.0) - This is a character that I used as a demo while teaching students the basic functions of the Zbrush program. The concept art was made with AI, but it was made pretty, so I used it as it is.
21~22. Squad leader Bust & Steampunk girl Bust (2.0/ 5.0) - These are works that have been cut and re-uploaded from old works. This is a burst made in preparation for an event in March next year.
23. Pirate renewal (4.0/5.0) - This work is a renewal of the old work. At this time, there was a bit of burnout and slump. The work took longer, and I needed something to refresh, so I took out the old work again and proceeded. The quality was satisfactory.
23. Sexy mechanic Gadget (2.5/5.0) - It's one of the most difficult tasks. I'm sorry that I didn't make good use of her characteristics.
24. Sexy Santa girl(4.3/5.0) - It's a character I made in a hurry because Christmas is just around the corner. I've always had the idea of a knot like that, but it was nice to have fun working on it this time.
25. Mysterious warrior(4.0/5.0) - This is Tarot, the last work of the year. Made at the request of a long-term subscriber. The reason for the name change is to evade copyright a little bit.
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This was a pretty long post. In the next post, I'd like to talk about my plans and goals for next year. Thank you for reading, and thank you so much for your support all the time.
Best regards,
M. Han.