Hi, all my patrons!
Before we start working on something new, I want to talk about a few things.
Right now, I have financial difficulties. I started with digital files and your precious subscription fees, but I've been seeing a steady decline in sales since the middle of last year. I'm holding out now because I'm doing occasional commissions with my printing business.
I don't want to find the reason out of external factors, because even at this moment, artists in the same industry are doing a good job, just because I don't think my work has been chosen by consumers.
I've been thinking about a couple of things,
First of all, the absence of marketing is the biggest. It takes quite a lot of extra time to film, edit, and upload to YouTube or Instagram. I have to do it one day, but I don't have any personal time at the moment because of the time I have to produce and other work. Sometimes, I end up posting my work process on Instagram.
The second is productivity. I make one or two a month and upload it, but for the same price, I can take more pieces from other artists. This is a pretty big flaw for me as well.
Third, quality. Personally, I'm doing my best, but I don't think it's the best quality I can. However, even if I take my time to produce the best quality that I can produce, I've experienced countless cases where I can't sell at all, so I'm meaningful in maintaining the current quality and improving even little by little.
There are many other reasons, but I personally think the big reasons are the three above.
I don't intend to give up on this, and I have a long way to go, so I finally decided to change the production process and increase productivity.
As you can see from the picture, it's usually the T-pose that we use to make video games or 3D animations. And the second is the meaningful result that we've had over the last few days of testing.
Personally, I'll aim to produce at least 3 or 5 pieces when I'm working on a topic in the future. I'll try to provide more files by increasing productivity first.
This is my first attempt, and I personally think it will take similar time (about two to three weeks), but I think it will take more time if we go through trial and error and various things.
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Now let's talk about the new work.
This is a personal piece of work, and it's a series of Squardreaders that I worked on last time.
She's going to be carrying an anti-tank missile launcher, like a jablin or an RPG7. The weapon is still up in the air.
I don't have much to make, so it will be done quickly, but I don't know how long it will take because I have to re-apply the production process to my new process. But I'm not saying that I haven't done this, so I'll do less trial and error, but I think I'll have to learn a new program and get some stress from it.
Anyway, I'll have fun working on it!
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Thank you always for your support and have a wonderful day!π
Below is my Instagram address. Follow is a lot of strength for me.
https://www.instagram.com/nutshell_atelier/
Min-Gyu Han
2024-07-25 13:38:40 +0000 UTCphillip trujillo
2024-07-25 13:21:28 +0000 UTCphillip trujillo
2024-07-25 13:20:45 +0000 UTCTrygve Henriksen
2024-07-25 13:04:03 +0000 UTC