NokiMo
oneinch
oneinch

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Dev Build 25_10_08a and 25_10_16a

In the last week I released a big QOL update addressing balancing issues in battle, pathing issues with maps, some map designs, etc. (See changelog for details on discord)

There was a pretty big game breaking bug regarding the Gouge command. I accidentally broke it in 25_10_08a. I've released another build, 25_10_16a which fixes this issue. Consequently, there are a few features in this latest dev I had planned on releasing later. Again, see changelog for all the details, but the main content added in this latest build is expanding the Red Garden to be an actual finished map. There's also a small easter egg for those who played the original one inch should you dare to explore beyond the stone wall.

Also, while you're reading this, I am aware the gallery has been delayed. My attention has been focused on the game development. I made a small post about it on the discord but figured I'd mention it here. I apologize for the delay.

That's all for now.


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