NokiMo
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oneinch

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End of July Update

Hey, y'all. I wanted to provide an update to a rather lackluster month. So right off the bat, I am running behind schedule. That much is obvious. There were more than a few things that took more time than expected to get through, namely debugging battles and giantess encounters, the ailment systems, as well as a few other changes made to how I was organizing scripts and resources within the godot engine, all of which were tedious and unfun to get through. Not for nothing, July was also full of personal things happening in my life that got in the way of me spending as much time on the project as I normally like to. I don't like to elaborate on my personal life but you can all at least be assured it is nothing too serious and I am moving forward.

I might normally release a half-baked alpha at a point like this to at the least show my progress but I really want to release something more polished. Even though I'm behind schedule, I think within a couple weeks I can have a much better product to show off than I do now.

Thanks for your patience, everyone. Hope you are well where ever you are.

Comments

Take your time we can wait

Aceofpod


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