NokiMo
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Mid to End of July Update!

This is the current state of the game. I've attached a screen capture video showing off some of the things I've been working on. Almost all of it is UI related. There's still a LOT to do. Even in this quick preview there is a bug that occurs where a popup window describing items appears when it shouldn't. Still, over the last couple weeks I feel I have come to understand Godot a lot more and I'm feeling more confident than ever. A month ago, I was mired in doubt and frustration.

I know the UI isn't the greatest to look at and maybe even the layout needs to be changed around, but that's all easy now. Getting to this point where things just work when you click them was the hard part. And yeah, there's still so many harder things to do.

I'll be providing a more in depth end of month update next week. For now, I wanted to share this week's progress because it really has felt like making leaps and bounds where I was stranded for a moment there.

As always, ask as many questions as you want.


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