build 266, pre 0.06
Added 2023-01-07 20:25:57 +0000 UTCNOTES: This looks like a lot more than it is. Lots of these changes are minor tweaks that could be easily overlooked. If you wish to play with the newest content, select "Skip to Chapter3" on startup, and type "debug steph". Also, sounds are making a big come back. Several items, actions, and clicks have their own sound effect now. There are also a few areas with unique background music/ambience. Since this is a WIP feature, you can toggle this off or on at any point in the game options menu.There are a lot of incomplete things here. I feel the game is going through some serious growing pains at the moment, so bare with me while I prepare a proper write up of this build and my plans for future builds going forward. Thank you for your patience as always!
https://mega.nz/file/C6wmWTLD#aVsJlH3IUhE698NTf0YX0w1Dg89VPKxZ2HihQyn1vEk
(mirror)https://www.mediafire.com/file/hvwofwp8pq6ekwe/Inchmen+build-266+pre0.06.quest/file
Changelog:
- - Fun new gameover BGM
- - Fixed bug with Joanne speech during lounge chair event
- - New Stephanie events
- - Fixed bug that caused some oddities with moods
- - Thomas has entered the chat. You can find him near the Grandfather clock in reception. A temporary location for a wip character.
- - Thomas roams the mansion collecting odd trinkets and things. If a giantess removes your stuff and tosses it, he will collect it and sell it back to you for 40% its original cost.
- - Thomas offers to buy items at 25% their original cost when you try to sell things to him.
- - Thomas has an inventory that changes daily, but if he picks up your items, he'll never discard them, so you can buy them back if or whenever you want
- - Heavily modified the gezTurnAffect algorithm to be able to affect giant temperament
- - New items that allow for on-the-fly hygiene improvements, Deodorant and Super Deodorant can be crafted in the alchemy table. Deodorant can be bought from Aretha the alchemist in Sanctuary
- - Two new shower/bathing locations, Janitor's closet on F1 and the showers in the locker room
- - Taking a swim in the pool now cleans you very quickly for each turn you spend in the pool
- - New Debug command lets you run any script, use with extreme caution: "debug script"
- - Trimmed hyperlink command options during giantess event to simply display "Look - Brace - Stats" ("Allies" will also appear if applicable and you can still type commands such as "Map" or "Scream") (edited)
- Commands such as Scream, Beg, and Taunt are in the process of being scripted into giant event scenes as options that only appear when relevant to the scene such as >Struggle< or >Let Go< has been used before (These commands can still be typed at any point)
- - Giant moods are now displayed during giant events
- - Giant event uis have been updated and simplified (Working on turning most events into a single bar)
- - Giant Event Bars no longer have unique names, the first bar is simply the Progress Bar, the second bar refers to some unit of measurement such as Time, Depth, Pressure, etc.
- - Cleaned up some code: Specifically useless, under used, and or never used objectTypes
- - Water environments no longer destroy certain items such as paper, fire powder, sulfur, etc.
- - Now when you get caught by a giantess and she disarms you, she won't remove fluff weapons (Palm Fronds, Massage Gun, etc.)
- - Tina's negative ending will now be triggered if her mood is "Very bad" or "Awful" (A small fix for something I noticed)
- - Sound options
- Stephanie shroom quest (completable but doesn't really go anywhere, atm)
- - Stephanie can now be found by the hearth in the Drawing Room at night
- - Implemented a simple system to lock some recipes until they are unlocked by an event or quest (demonstrated in the shroom quest for stephanie)
- - New Item c_fallashrooms can be harvested underneath the patio
- - Hookshot can now be used to enter the secluded section of the Drawing Room (by cheating only, you can alway access this section through the mouse tunnels)
- - More debug commands: {activate quest:complete quest:glyph}
- - Removed the following line from "gift2" in object type giantBase. May cause issues. Not sure why it was there: do (this, "returnScript")
- - Lightened the link color for "red" colorThemes to make it more easily legible. Used in The Red Ward and during Gwenzilla event.
- - Skills now display more plainly in battles. No flavor text, just the name of the skill and the list of effects and results
- - New sound effects for: Equipping/Unequipping gear, picking up items, finding hidden items, fleeing battle, fast travel, buying/selling, setting up rope, reading notes/books
- - Game over themes added. One for normal battles and one for giantess death scenes.
Comments
Thank you!
Thomas Crinchman
2023-01-15 06:35:55 +0000 UTCTake your time; I really appreciate and enjoy your work!
William H Burke III
2023-01-08 05:57:11 +0000 UTC