It's after midnight, so happy late Paw Day 🐾... although Disney did a great thing today.
...sorry for not uploading any celebration art, but like you guys have followed my updates, I've been working on finishing at least a v0.2.0 version of the game remake, which means a working Endless level with tons of blocks and a giant paw behind you... sadly, I ran out of time for Paw Day.
BUT! This week was a hella work for me, believe me. It was a bone-crushing sprint, hehe. In fact, I got it up to have the endless level, loading from a folder that can be used as DLC, with 3 fully detailed/designed platform objects. I'm really prideful of all the work I've done, so... why not launch a second test?
With that, I'm glad to announce a second alpha release, GiantessRun v.0.1.6, with a ton of changes from the first v0.1.0 alpha (which is just 3 days old, damn!!):
Player physics are mostly fixed, including interaction with springs
There's a working Settings and Unlockables screen (your coins are now worthy)
The Challenges work! For now, I have only one Giantess, Eileen, with a beach layout. Three platform blocks are set; my goal is at least 15 for each Giantess
Finally the game has music
It doesn't mean the work is done, oh no. There's still a lot of things to work, of course:
Spikes and screen crush doesn't kill/hurt you, the health system isn't complete. It's gonna be on v0.2.0. If you want to leave the area, just press ESC.
Climbing stairs are still beta, like one-way platforms.
And, most of all, all the art assets are placeholders.
Some maps I'd like to share with you:


Now, imagine 20 of these for each Giantess. Not including the future Story Level.
I know I've promised a v0.2.0 version, and it's gonna be launched in a really near future (alongside server updates, so you don't need to download the 100MB+ project again).
Download the project in the attachments.
Every feedback is welcome! ^w^ 🐾
XPTZ
2025-05-21 09:03:11 +0000 UTCPokey the protogen
2025-05-21 07:19:33 +0000 UTCLouis J. Eugenio Jr.
2025-05-21 05:54:59 +0000 UTC