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xvasynth
xvasynth

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Interim batch (6 voices); 2 new games; v2 release date; xVASynth + Skyrim Real Time Player TTS mod

Got a few things, for this post. Let's start with some new voices, to come from requests:

- Borderlands: Tyreen
- Mass Effect: Samara
- Persona: Ren
- Persona: Morgana
- Persona: Kasumi
- Portal: GLaDOS

These now introduce two new game series: Persona, and Portal! Please remember to install the asset files for these, if you're going to install the voices! 

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I'll post the next poll this week, and go back to the normal cycle (and there are a couple more requests to do). I've (my GPU) been super busy with training up different variants of the FastPitch 1.1 model, with no success so far (other than LJ, the very easy and over-used voice used in research benchmarking - seriously, this needs to change). I've opened up an issue asking for advice on the GitHub repo here, if you'd like to see that conversation live, or read more about what I've been trying: https://github.com/NVIDIA/DeepLearningExamples/issues/1004 

A few of the cool features in v2.0 depend on this new model, hence my efforts trying to make this work, before release. However, it's now been quite some time, and the show must go on, so regardless of if I'm going to be able to get these to work or not, I'm committing to launch (beta, here) v2.0 at the end of the month (9 days from now).

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Finally, although unrelated, one of the things I was messing with while the scripts were running, was an SSE port of the TTS Voiced Player Dialogue mod from Skyrim LE. If you're unfamiliar with this mod, this uses the Microsoft TTS API to insert some TTS (text-to-speech) audio in-between conversations in Skyrim, to speak out the dragonborn's dialogue choices. So, making the player speak, just like in Fallout 4. Again, this uses Microsoft TTS, so......  enter xVASynth!

Thanks to jfkherokiller on the nexus, who did all the hard work of porting over most of the code for special edition, I now have a copy of the code which I've been re-compiling to make necessary changes.

If you're in the discord server, you may have seen me post about this, originally when there was an issue with the code port, where dialogue history was off-by-one, and later when the last remaining issue was the NPC dialogue not being delayed to wait for the player TTS to finish speaking. 

But anyway, it's glorious:

https://www.youtube.com/watch?v=YgLWeA0DyvU

You can pick any voice supported in xVASynth to speak as the Dragonborn, in real-time!

I need to find some more time to see if I can fix the NPC delay thing (jfmherokiller wasn't able to yet), but I have no idea how well I'll manage to do it, as I've no experience with SKSE code - I've only had time for a brief look so far. But do let me know if you or someone you know would be down to help me track down this issue! 😁 The original LE mod does the pause ok, so I'm sure it's possible for SE too.


Otherwise, keep an eye out for updates!

Interim batch (6 voices); 2 new games; v2 release date; xVASynth + Skyrim Real Time Player TTS mod Interim batch (6 voices); 2 new games; v2 release date; xVASynth + Skyrim Real Time Player TTS mod

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