NokiMo
xvasynth
xvasynth

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Batch #25 - 16 (6 + 10 bonus) voices ready; 3 new games

[EDIT 23/10/2021]: The team fortress 2 voices are really not that good at the moment, but I think I can greatly improve them with the v2.0 models. I will make another pass on them soon.

Another big round, having finished off more voices from a spike in requests, and the poll. This time covering an additional 3 newly supported games. The voices from the polls are:

- Skyrim: Storn
- Witcher: Lambert
- Cyberpunk: Elizabeth
- Fallout 3: Tenpenny
- Fallout New Vegas: FemaleAdult02
- Fallout New Vegas: FemaleAdult06

The additional voices from requests are:

- Fallout New Vegas: Yes Man
- Team Fortress 2: Demoman
- Team Fortress 2: Engineer
- Team Fortress 2: Heavy
- Team Fortress 2: Medic
- Team Fortress 2: Pyro (lol)
- Team Fortress 2: Scout
- Nier Automata: 2B
- Nier Automata: 9S
- The Outer Worlds: Felix Millstone

The three new games are Team Fortress 2, Nier: Automata, and The Outer Worlds. I've included the asset files for this in the post, make sure to put them in the /resources/app/assets first.

The voices came out alright, apart from the TF2 ones. The TF2 voices were not very well annotated by the automated transcription (the voices are quite unique, not making it easy), so I had to go over them manually, which took a long time. I could probably improve the voice quality further with some more work on that, and maybe some stronger filtering on which lines I include as training data. The pyro voice is more of a joke, as the character is unvoiced (the voice is super mumbled, you can't understand it), but you can kinda make out the text prompt, as I tried my best to annotate the voice lines - any help with this will surely improve the quality! 

I'll be posting the voices on the Nexus later today, where I have a page for the game already.

Batch #25 - 16 (6 + 10 bonus) voices ready; 3 new games Batch #25 - 16 (6 + 10 bonus) voices ready; 3 new games Batch #25 - 16 (6 + 10 bonus) voices ready; 3 new games

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