NokiMo
nearnfar
nearnfar

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6/24 Roadmap

Last week was pretty average. I got the things I wanted to do done, but a lot of real life obligations and some light illness meant I didn't get anything extra accomplished. I'm not thrilled at that, as I was hoping to really push ahead, but oh well...

This week is going to involve a lot of prose writing as I complete the current batch of stat test passages and move on to the end of what I consider the "prologue," which is Day 1 in the game terms. This week is hopefully going to see the end of Day 1 development and some theory crafting on coding for the other days. This week's Tease post on Wednesday will go a bit more in depth on how exactly I plan for the Days to work. This will be the bulk of the game's mechanics and will largely determine the ebb and flow of how you play.

Once I get Day 1 complete and the Day 2+ coding sorted, I intend to release Version 0.1.0 to you guys so you can start breaking it. The debugging period this go around should be fairly swift, as I've done most of that as I go. The prose sections will need a bit of TLC, though, I'm sure.

Checklist:

1. Complete first NPC meeting stat tests

2. Write prose for remainder of Day 1

3. Begin work on Day 2+ coding


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