NokiMo
pandoramail
pandoramail

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Orion Runners (game) - Update

Since somebody asked me how the developement is going, I've decided to make the responce a bit more public:

Oh yes, it's often very hard to grasp just how hard is it to lead a  concept like that from the begging to even something resembling the  final product. Especially on a one-man team, working quarter-time on it.  ;) You need to plan things out on development phase ("whats?", "whys?"  and "hows?"), design phase ("how do I make it playable?"),  implementation phase ("how the heck do I even code an addiction  module?!") and production (play testing / bug testing). Add some content  creation to the mix, like gfx / sfx assets and even a small concept can  (and will) take a considerable time to make. But I'm glad to report  some progress! I'm constantly working and improving basic modules, like  level, enemy, trap and gear creation and player module. My main point is  to get as far from per-scripted events as possible, leaving all actions  and reactions to a certain set of rules, some moderate randomization  and AI. Sounds kinda over the top for a project to this, but I'm doing  it as much for the players (you guys, hopefully) as I'm doing it for  myself. I want to be amazed and surprised each time I play it myself.  I'll be having a break in late December due to Christmas, but I might be  able to squeeze in a line or two of code. I'm feeling like January  would be a good time to expect a solid Orion Runners alpha release. 

Again, thanks for supporting me, as always! I'll do my best to show my gratitude as soon as I can! :)
 

Comments

It's the one I'm most prolific with - Python. I had trained myself to used it for 3 years now, used it to create other prototypes and non-erotic stuff.

pandoramail

What language are you writing the game logic in?


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