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trishdev2
trishdev2

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Creation of "Trello" board + Asset quick look

Hello everyone! 皆さん、こんにちは!

This week I promised I'd provide an update on how I'm using newly aquired Unity assets in HaigureSim - and I also decided to create a Trello board to help keep track of progress.

先週のことです「新しいアセットの動作を紹介するスクリーンショットやビデオをここに掲載する予定です。」

今週はそこで、FANが進捗状況を把握したり、要望を出したりできるように「Trello」ボードを作ることにしました。この掲示板は、残念ながら英語でしか書かれていません。また、編集権限を持つにはアカウントが必要です。イライラする。すみません。

FANs can use this link to view, edit, and vote on cards on the board if they so desire - although unfortunately, it will require an account:

https://trello.com/invite/b/u5ZzEfYA/b1d196b451a6a9dbf0bd33bbad93a8f1/haiguresim-2021-10-03


Otherwise, the public (uneditedable) link can be found here:

公開リンク(編集不可):

https://trello.com/b/u5ZzEfYA



もし興味があれば、以下は私が購入して 「ハイグレSim」 に統合しようとしている Unity アセットのいくつかをレビューしたものです。

断言しますが、特に面白いものではないので、需要がない限り日本語には訳しません。

写真も、文章と同じように、その使い方を紹介しているような気がします。


As for the asset review, to put it simply, NodeCanvas is the star of the show. It will allow me to easily implement game state through a visual scripting workspace, which will allow Regular Humans to flee and transition to Haigure Humans much easier.


Although I haven't had the chance to work on it directly quite yet, I also plan to rework the Vibrabbit AI using NodeCanvas, seeing as they will eventually break after a (albeit very large) certain amount of in-game time using the current method.


Odin Inspector won't do much visibly, but behind the scenes it should speed up testing time immensely. I won't bore you with the details, but it's looking promising.


Finally, I also picked up Quilbi on the last day of it's sale - this offers textures, shaders, and example buildings stylized to look straight out of a Ghibli movie. To be honest, I've spent a lot of time learning how to make characters work in video games, but not a lot of time on environments - modelling them hasn't been a problem, but I can't lock down a way to texture them in a way I'm satisfied with. I'm hoping that through studying Quilbi I'll be able to learn from their topology and layouts, as well as utilize their textures and shaders (and possibly, some of the models) for my own Daybreak-based buildings.


Thank you for the support!/応援してくれてありがとうございました!

-Trish


Creation of "Trello" board + Asset quick look Creation of "Trello" board + Asset quick look Creation of "Trello" board + Asset quick look Creation of "Trello" board + Asset quick look

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